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Accessories positioning
09-30-2015, 07:22 AM (This post was last modified: 09-30-2015 07:24 AM by GR8 OZ.)
Post: #21
RE: Accessories positioning
(08-26-2015 08:03 AM)emptypie Wrote:  I'll give you one of the best resources for imported parts, if you leave all this modding talk, and do some actual builds in S-Tuner and post them. Mods will not make you a better builder.

Lolz, Not to bump old threads.....it's all good Now emptypie I don't need Your "resources" I do my own importing Now.
Thanks anyway though

On that note.......the peeps over at Roadkill have shown Me an appropriate amount of respect enough to gain My respect. Not only that they are a much less rigid group of people in general.

(07-03-2015 09:51 AM)Admin Wrote:  Figured this might assist those people creating import files who want to use the generic parts that position themselves accordingly.

not expecting many to actually do it, but its pretty easy.

Essentially there is a handful of objects within the base model that define the location of parts like an Intercooler, Exhaust, Base of the roof etc.

All you need to do is create a single polygon object, and name the mesh as follows.

ExhaustPoint1 (place where the exhaust tip would end)
ExhaustPoint2 (as above if dual exhaust)
IntercoolerPoint (place at the bottom/front of where the Intercooler would sit)
MirrorPoint1 (only place on Left side of car, where the Mirror would typically sit against the front window.)
RoofPoint (just below the roofline, near the windscreen.)

what about meshes like Rims/tires....maybe Bullbar or brush guard accessories ?

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09-30-2015, 10:09 AM
Post: #22
RE: Accessories positioning
Rims arn't positioned in the same manner, however, if you import a car, then use the various controls to move the wheels, and save it, it *should* save the wheel locations.
Importing wheel meshes isnt a supported in an official sense.
Tyres are generated procedurally, theres no way to treat an imported mesh as a tyre.

bullbar's use the IntercoolerPoint.
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GR8 OZ (09-30-2015)
09-30-2015, 11:49 AM
Post: #23
RE: Accessories positioning
(09-30-2015 10:09 AM)Admin Wrote:  it *should* save the wheel locations.

yes it do

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10-17-2015, 10:20 PM
Post: #24
RE: Accessories positioning
How i positionate cars perfectly in the milldde in Blender?
Everytime i load them in the game they are a bit to much left or to much right

Greetings Max
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10-18-2015, 08:24 AM
Post: #25
RE: Accessories positioning
(10-17-2015 10:20 PM)Maxa4 Wrote:  How i positionate cars perfectly in the milldde in Blender?
Everytime i load them in the game they are a bit to much left or to much right

Greetings Max

it is enough of a PITA to get them perfectly on point in Blender, that I stopped trying.
I'll flip 'em, scale 'em and set the material markers in blender.

As part of my double checking process I load it into Stuner, throw on a set of random rims....adjust the size and offset of them to make it as obvious as possible just how off center they are.
select a body panel select "move object group" and everything moves but the stuner rims & tires.

Just Reset your body height, and center without having to worry if the suspension slider is going to mess with it or not.
SAVE IT,
Then if you want reload it again from the new 3dt save and delete the Stunner rims,tires and brake parts for pubic release.

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11-19-2015, 10:44 AM
Post: #26
RE: Accessories positioning
(07-03-2015 09:51 AM)Admin Wrote:  Figured this might assist those people creating import files who want to use the generic parts that position themselves accordingly.

not expecting many to actually do it, but its pretty easy.

Essentially there is a handful of objects within the base model that define the location of parts like an Intercooler, Exhaust, Base of the roof etc.

All you need to do is create a single polygon object, and name the mesh as follows.

ExhaustPoint1 (place where the exhaust tip would end)
ExhaustPoint2 (as above if dual exhaust)
IntercoolerPoint (place at the bottom/front of where the Intercooler would sit)
MirrorPoint1 (only place on Left side of car, where the Mirror would typically sit against the front window.)
RoofPoint (just below the roofline, near the windscreen.)

Hello Smile I was also wondering if you'd be able to provide any pointers/tips/help for how a file will be aligned perfectly for the wheels selection in S-Tuner and whilst doing so, what is used/ or how to create/ or find a center point for parts, like the majority of additional accessories such as rollcages/aeroparts/spoilers/intercoolers. I may have found a small adjustment that will allow the wheels to be aligned, but that subsequentlly causes all other parts to be off-center by a very small fragment which i'd really love to try and find a solution for Smile Any help would be greatly appreciated! And thankyou for everything you do for us all!! Hope you have a good one Smile
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11-19-2015, 12:41 PM
Post: #27
RE: Accessories positioning
Its a bug in the script that was made, the Left wheels stick out further than they should.
you would have to edit the script.

The car should be centred on the X Axis

in the script:

configfile.write('_wheelFL PositionX: 6\n')
configfile.write('_wheelFR PositionX: -5.7\n')
configfile.write('_wheelRL PositionX: 6\n')
configfile.write('_wheelRR PositionX: -5.7\n')


All those numbers should be the same (except negative on the right side)

configfile.write('_wheelFL PositionX: 6\n')
configfile.write('_wheelFR PositionX: -6\n')
configfile.write('_wheelRL PositionX: 6\n')
configfile.write('_wheelRR PositionX: -6\n')
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airborneimpreza (11-21-2015), emptypie (11-20-2015), Kaza-MR2 (11-21-2015)
11-21-2015, 02:40 AM
Post: #28
RE: Accessories positioning
(11-19-2015 12:41 PM)Admin Wrote:  Its a bug in the script that was made, the Left wheels stick out further than they should.
you would have to edit the script.

The car should be centred on the X Axis

in the script:

configfile.write('_wheelFL PositionX: 6\n')
configfile.write('_wheelFR PositionX: -5.7\n')
configfile.write('_wheelRL PositionX: 6\n')
configfile.write('_wheelRR PositionX: -5.7\n')


All those numbers should be the same (except negative on the right side)

configfile.write('_wheelFL PositionX: 6\n')
configfile.write('_wheelFR PositionX: -6\n')
configfile.write('_wheelRL PositionX: 6\n')
configfile.write('_wheelRR PositionX: -6\n')

Aha! I was always wondering what the problem was on import for the files, they always seemed off even if they were close to the center. Thanks Admin! ( ̄▽ ̄)
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11-21-2015, 01:03 PM
Post: #29
RE: Accessories positioning
(11-19-2015 12:41 PM)Admin Wrote:  Its a bug in the script that was made, the Left wheels stick out further than they should.
you would have to edit the script.

The car should be centred on the X Axis

in the script:

configfile.write('_wheelFL PositionX: 6\n')
configfile.write('_wheelFR PositionX: -5.7\n')
configfile.write('_wheelRL PositionX: 6\n')
configfile.write('_wheelRR PositionX: -5.7\n')


All those numbers should be the same (except negative on the right side)

configfile.write('_wheelFL PositionX: 6\n')
configfile.write('_wheelFR PositionX: -6\n')
configfile.write('_wheelRL PositionX: 6\n')
configfile.write('_wheelRR PositionX: -6\n')

Thankyou very much for the super quick response and support! This should hopefully clear up most, if not all the issues we've had! Thanks once again!
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dipstik (11-24-2015)
11-24-2015, 04:28 AM
Post: #30
RE: Accessories positioning
like if i wanted to customize the shifter how would i do that

Once a Dipstick always a Dipstick
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