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Materials
09-13-2015, 11:38 PM
Post: #31
RE: Materials
so many jimmies rustled lmao

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09-30-2015, 07:30 PM (This post was last modified: 09-30-2015 07:34 PM by GR8 OZ.)
Post: #32
RE: Materials
(02-08-2015 09:35 AM)Admin Wrote:  Materials List

Ext1 - Main Body Colour
Ext2
Ext3
Ext4
Ext5
Ext6 - Matt Black
LightReflectors - Chrome
Misc1 - Black Underbody
TaillightGlass
AmberGlass
HeadlightGlass

IntFloor
IntSeats1
IntSeats2
IntDoorTrims
IntDash
IntParcelShel
IntSteeringWheel

So for the detail junkies who want E-V-E-R-Y-T-H-I-N-G fully adjustable by the default slider actions. What are ALL the Material Position Markers used in stuner/commo/falcon?

Engine colors, door handles, Rims.......and the best recommended way to make chrome actually look chrome

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09-30-2015, 10:09 PM
Post: #33
RE: Materials
I think those are all of the paint colours, with the exception of wheels. Also best chrome is a medium gray with a full white undertone

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10-01-2015, 04:34 AM
Post: #34
RE: Materials
(09-30-2015 10:09 PM)emptypie Wrote:  I think those are all of the paint colours, with the exception of wheels.

Not likely, the Engine Colors UNLIKE wheel, Are not in the same options tab as CAR COLORS.

If I am going to do things correctly then I want to know all the corresponding points possible.

I would consider it safe to assume that the wheels are something like
Wheel1 (Center)
Wheel2 (Outer)
Wheel3 (face)

and that the likely engine codes are along the lines of

Eng1 (Block)
Eng2 (Head)
Eng3(IntakeManifold)
Eng4 (ExhaustManifold)
Eng5 (PowerAdder)
Eng6 (ValveCover1)
Eng7 (ValveCover2)
Eng8 (Air Filter)
Eng9 (FrontDress)
Eng10 (Pipes)

But since these are all based on a noticed pattern and require a specific entry to work...... assuming serves Me no purpose. I will wait to for a Confirmation from Admin as to what the exact assignment needs to be

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10-01-2015, 06:41 AM
Post: #35
RE: Materials
Ah I see, engines also have the optional save feature. Might be related to the material names as well.

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10-01-2015, 08:59 AM
Post: #36
RE: Materials
That's Purty much what I am basing My assumptions on to some extent.
I know I could crack it at this point and just figure it out for Myself because all the Material tags are Basic and Simple.
EXT=exterior,
INT is interior,

I can safely say I know for a fact that Engine based colors Are going to be tagged [ENG]....and based on how the interior is taged. So in turn I will test by part names first
Glass is named for regions HEAD, Tail and Amber.....though Windows are definitely separate from HeadlightGlass....and have me definitely scratching my head because I know already they are Not Simply tagged as being "Windows",
I am thinking maybe ExtWindows or ExtGlass

I would rather not play guessing games till I get it.......but I will if I feel I have to, unless Admin cares to go ahead and spill the beans for Me

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10-05-2015, 09:07 AM
Post: #37
RE: Materials
WindowGlass for windows, although that will really only affect the window tint.

Engine0 -> Engine9
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[-] The following 2 users say Thank You to Admin for this post:
emptypie (10-05-2015), GR8 OZ (10-06-2015)
10-06-2015, 02:21 PM
Post: #38
RE: Materials
(10-05-2015 09:07 AM)Admin Wrote:  WindowGlass for windows, although that will really only affect the window tint.

Engine0 -> Engine9

As for the windows and tint control, that's perfectly fine at least now I can stop using HeadlightGlass on them and I know what to do for adjustable "Blackout" headlights Now as well I am trying to match up ALL appropriate sliders.

But at least I guessed correct on the engines.
Now what about wheels......as in if I am going through the Drama to bring in My own Manufacturer's or custom Rims?

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10-06-2015, 05:04 PM
Post: #39
RE: Materials
You were correct on the wheels.
Wheel1 -> Wheel3

But imported wheels are just treated the same as any other wheels, no way to import wheels and have them treated as wheels.
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10-07-2015, 06:11 AM
Post: #40
RE: Materials
(10-06-2015 05:04 PM)Admin Wrote:  You were correct on the wheels.
Wheel1 -> Wheel3

But imported wheels are just treated the same as any other wheels, no way to import wheels and have them treated as wheels.

Again it is about making the appropriate Slider adjustments respond accordingly.

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